Friday 18 November 2016

Understand hardware technologies for game platforms


PlayStation 4 and Xbox one

The RAM used for both console is an 8GB RAM however the type of RAM used is different with the PlayStation 4 having a better type of RAM then the Xbox one with the PlayStation 4 having a faster 8GB GDDR5 memory whilst the Xbox's is a 8GB DDR3 making it quite abit slower then the PlayStation 4's. The PlayStation 4's maximum clock frequency is 2.75GHz compared to the Xbox ones 1.75 GHz making the PlayStation's better. Also the PlayStation 4 has a bandwidth of 140 GB/s compared to the Xbox's 68.3 GB/s which is a significantly lower amount.

PlayStation 3 and Xbox 360

The PlayStation 3 has a 256 GDDR3 VRAM and 256 XDR main RAM giving it an overall total of 512 RAM. The PlayStation 3's RAM clocks at a max speed of 650 MHz with a bandwidth of 25.6 GBps this is compared to the Xbox 360's 512MB which is the same amount of MB as the PlayStation 3's however the Xbox 360 has a higher speed with 700 MHz. However the Xbox has a lower bandwidth 22.4 GBps.  


Purpose of memory
What is RAM

RAM or random access memory is a type of computer data storage allowing data items to be read or written. There are different types of RAM with there being SRAM(static) and DRAM(dynamic). In SRAM a bit of data is stored using the state of a six transistor memory cell. This form of RAM is more expensive but is faster requiring less dynamic power than DRAM. DRAM stores a bit of data using a transistor and capacitor pair. This form of memory isn’t as expensive to produce than static RAM so therefore it is the main form of computer memory used in modern computers.


Wednesday 16 November 2016

Level 3 Games Design
Unit 78: P2 Concept art Exercises
Joshua Glaze

Computer Game Graphics

Print media
In game graphics
Concept art graphics

Refer to previous searches for more information on this


Graphic Specification

Visual style E.G color ,style, Photorealistic cel shaded and anime
Composition
Typography: The typography is the font and the impression that the font leaves on people for example if it is for someone big and strong then the font will be big and bold and made to stand out so it accurately represents the characters. 
Technical considerations, E.G file format, file size, optimization, file naming conventions, asset management and intended output.
Client brief: My game will be a photo realistic art style as I want it to be similar to the film and I want it to have good graphics to make as if it is graphically good then even people who don't know the film and haven't seen it will be interested in the game as it will be visually good giving the game a wider audience and making it accessible to a wider audience also making it being wanted by more people therefore making it more popular, also the game would be a 16 as it will still be violent so it stays close to what I based the game without we wouldn't want to annoy the older fans of the film who are the main target audience by removing all the violence and censoring what was fun about the film and what made it so great also the game will mainly be targeted towards an older male audience as they are the main people who watched the films and would be the people most interested in the game also there are quite a few more male gamers then female so it'll be more likely to be successful then if it was aimed to a female audience. The game will need to get permission from the original creators of big trouble in little China and will need licensing so that we can legally base the game off of the film.