Friday 18 November 2016

Understand hardware technologies for game platforms


PlayStation 4 and Xbox one

The RAM used for both console is an 8GB RAM however the type of RAM used is different with the PlayStation 4 having a better type of RAM then the Xbox one with the PlayStation 4 having a faster 8GB GDDR5 memory whilst the Xbox's is a 8GB DDR3 making it quite abit slower then the PlayStation 4's. The PlayStation 4's maximum clock frequency is 2.75GHz compared to the Xbox ones 1.75 GHz making the PlayStation's better. Also the PlayStation 4 has a bandwidth of 140 GB/s compared to the Xbox's 68.3 GB/s which is a significantly lower amount.

PlayStation 3 and Xbox 360

The PlayStation 3 has a 256 GDDR3 VRAM and 256 XDR main RAM giving it an overall total of 512 RAM. The PlayStation 3's RAM clocks at a max speed of 650 MHz with a bandwidth of 25.6 GBps this is compared to the Xbox 360's 512MB which is the same amount of MB as the PlayStation 3's however the Xbox 360 has a higher speed with 700 MHz. However the Xbox has a lower bandwidth 22.4 GBps.  


Purpose of memory
What is RAM

RAM or random access memory is a type of computer data storage allowing data items to be read or written. There are different types of RAM with there being SRAM(static) and DRAM(dynamic). In SRAM a bit of data is stored using the state of a six transistor memory cell. This form of RAM is more expensive but is faster requiring less dynamic power than DRAM. DRAM stores a bit of data using a transistor and capacitor pair. This form of memory isn’t as expensive to produce than static RAM so therefore it is the main form of computer memory used in modern computers.


Wednesday 16 November 2016

Level 3 Games Design
Unit 78: P2 Concept art Exercises
Joshua Glaze

Computer Game Graphics

Print media
In game graphics
Concept art graphics

Refer to previous searches for more information on this


Graphic Specification

Visual style E.G color ,style, Photorealistic cel shaded and anime
Composition
Typography: The typography is the font and the impression that the font leaves on people for example if it is for someone big and strong then the font will be big and bold and made to stand out so it accurately represents the characters. 
Technical considerations, E.G file format, file size, optimization, file naming conventions, asset management and intended output.
Client brief: My game will be a photo realistic art style as I want it to be similar to the film and I want it to have good graphics to make as if it is graphically good then even people who don't know the film and haven't seen it will be interested in the game as it will be visually good giving the game a wider audience and making it accessible to a wider audience also making it being wanted by more people therefore making it more popular, also the game would be a 16 as it will still be violent so it stays close to what I based the game without we wouldn't want to annoy the older fans of the film who are the main target audience by removing all the violence and censoring what was fun about the film and what made it so great also the game will mainly be targeted towards an older male audience as they are the main people who watched the films and would be the people most interested in the game also there are quite a few more male gamers then female so it'll be more likely to be successful then if it was aimed to a female audience. The game will need to get permission from the original creators of big trouble in little China and will need licensing so that we can legally base the game off of the film.

Friday 21 October 2016

Level 3 Games design 
Unit 78: Digital graphics for computer games
  Understand Theory & Application used within Computer Game Graphics
Joshua Glaze

I have chosen to analyse how differently application is used within computer game graphics by comparing two games FIFA 17 and Flappy bird I will be comparing the artistic style, Computer game graphics, Pixel, Types of Digital Graphics, File Extensions, Compression, Image Capture, Optimising, and Storage of Image Assets. I have chosen a 2D and a 3D game as they have a very different theory and application of computer game graphics.

 I have chosen FIFA 17 as it has a photo realistic art style looking very life like being a sports emulator so it needs to be as close to reality as possible with players wanting it to be close to the real thing. This is opposite to Flappy bird witch uses a compressed pixelated art style as it is on the phone and is a much more simple game then fifa being alot more low budget and only available on mobile which has alot lower graphical capabilities then consoles like PC, PS4 and Xbox. Fifa 17 uses the Frostbite engine using TIFF compared to flappy birds use of JPEG which is very different as a JPEG is compressed to fit alot of information on to it. The TIFF is a much larger file as it contains a higher amount of detail which is why its better for high detail games like FIFA whereas a JPEG is much more suited to a lower quality of graphics used in flappy bird.

Flappy bird doesn't use image capture whereas FIFA does. Flappy bird animates there backgrounds to make them match the graphical style of the game but other phone games can use image capture to insert pictures into there games after editing them to match the graphical style of the game. FIFA uses image capture to capture the realism of the game with it using cameras to capture the player faces giving them a realistic in game look close to that of the real players. Also FIFA uses the game face feature allowing you to put your own face in the game as a virtual player.

Both Flappy bird use FIFA use optimisation to reduce the file size whilst maintaining the high quality of the graphics reducing the file as much as they can to give us the fastest possible download speed. They would still want to maintain a good quality to engage the players into playing the games. 

The developers and editors of both games would have used PSD files allowing the games to remain easily editable and easily transferable for the editors so they can transfer the files between each over making it alot quicker.

The developers of flappy bird although it looks simple use PSD files in case of small errors on the bird or the pipe making it alot easier if the file stays open so that they wouldn't risk losing any of there progress needing it to constantly stay open so they can carry on where there left off.

Overall Flappy bird and Fifa 17 show a very different use of the theory and application used within computer game graphics being very different as one is a 2D mobile game and the other a 3D home console game needed a much higher powered device to power it to its full graphical capabilities and both using different things to match the style and device they are designed for.

Friday 7 October 2016

Games Design – Level 3
Unit 20: Computer Game Platforms and Technologies
Joshua Glaze
Assignment  

Brown box/First generation
The Brown box was an experiment made by engineer Ralph Baer in 1967 and eventually became the Magnavox Odyssey the first commercial home console ever. The Magnavox Odyssey is very basic compared to consoles now as it had no audio output and displayed black and white images with screen overlays being used to simulate color. There were a few other games on the first generation such as the Magnavox Odyssey 200, Atari Pong, Coleco Telstar. 
Atari 2600/Second generation 
The second generation of games consoles added many features that wasn't in the first generation with the first generation not having single player gameplay and only allowing one game to be played other then on the Magnavox Odyssey whereas ROM cartridges where introduced to store games for the second generation. The Fairchild VES was the worlds first CPU based video game console and also the first console to use a microprocessor, eventually it got renamed to the Fairchild Channel F. There where many other consoles released at this time with two of the most successful being the Magnavox Odyssey2 and the Intellivision. However, by far the most successful console at the time was the Atari 2600 selling over 30 million units. Also the Atari 2600 had many big name games such as Pac-Man. Due to the amount of third party game releases and the amount of games available for consoles it led to the video game crash of 1983. A massive recession in games leading to many companies going bankrupt and the video game industry losing a revenue of over 90% and ending the second generation of gaming.


NES/Third generation




The third generation of gaming consoles ended the video game crash with the Nintendo Entertainment system which then dominated the gaming market having very restricted licensing agreements with its developers. Also this generation introduced D-Pad controllers. Although the NES dominated in the United states and Japan in Europe it didn't have as much success as the Sega master system. The master system being Nintendo's main competitor in that era. This generation was also the first to feature RPG games and introduced some of gaming's most famous franchises such as Final Fantasy, Super Mario Bros, The Legend of Zelda and Mega man. 





Sega Mega Drive/Fourth generation

Sega released the Sega Mega Drive known as the Sega Genesis in the United States. Sega created a new series to compete with Nintendo's massively successful Mario series, This was called Sonic the Hedgehog and it became widely successful being used as a mascot for the Sega Mega Drive with Nintendo and Sega competing and all other consoles not being as successful. Mortal Kombat was released on both consoles with Sega's version getting better views and outselling Nintendos due to Nintendo censoring the violence. Sega Mega Drive was commercially successful selling 40 million units worldwide. The top selling console of this generation was again took by Nintendo with the Super NES selling over 49 million units. with there machine having increased sound and video capabilities and having hugely successful console exclusives like Super Mario and The Legend of Zelda being carried on.

PlayStation/Fifth generation

The Fifth generation was the first to introduce 3d polygon graphics and introduced analog controllers. Nintendo and Sega no longer had the most sales with Sony's PlayStation being the most successful. Nintendo stuck to cartridges for the Nintendo 64 making many third party developers reluctant to make games for Nintendo. Final Fantasy VII changed over from N64 to PlayStation due to storage capacity issues. Nintendo dominated the handheld market during this time with the Game boy color. The Sega Saturn was dominated by the PlayStation for sales with it being the third highest selling surpassed by the PlayStation and the Nintendo 64 being first and second respectively.



PlayStation 2/Sixth generation

The sixth generation has the most successful console of all time with the PlayStation 2(PS2) selling over 150 million units and easily dominating this era of gaming. Its main competitions being the Xbox
and then the Nintendo Game Cube both selling over 20 million with the Sega Dream Cast selling over 9 million. Sony secured licensing for many games like Final Fantasy X, Grand Theft Auto 3 and Metal Gear Solid 2 making it outperform its competitors with the PS2 utilizing 128-bit graphics. The hand held gaming consoles massively expanded with consoles like the Game boy advance. Nintendo dominated the handheld consoles with no competition coming close to there success
































































PlayStation 3/Seventh generation
The seventh generation was started of by the release of the Xbox 360 which was released in November 2005 and rendered natively at high definition video resolutions, The PlayStation 3 came out in November of 2006 and had introduced HD movie playback having a 3D blu-ray disc player. Nintendo also released the Wii in November 2006 and this ended up as the top selling console of the generation having motion sensing technology making the console have a much wider audience then the other 2. Also the early PlayStation 3 models offer backwards compatibility with the PlayStation 1 and 2. Handheld Gaming was mainly dominated by the Nintendo DS offering touch screen technology however Sony released a handheld the PlayStation Portable which also did quite well







PlayStation 4/Eighth generation

This generation started off with the Wii U however it could not replicate the success of the original Wii and did not sell well.
The PlayStation 4
and Xbox 1 were both released in November 2013, so far the PlayStation 4 has been the most successful console of this generation with the Xbox 1 coming at second, Sony and Microsoft are both making upgraded consoles utilizing 4k graphics with the PlayStation 4 pro and the Xbox 1 S. Nintendo released the Nintendo 3ds an upgrade to there Ds utilizing 3d features in games. PlayStation also released the PlayStation Vita also using touch screen features not present on the original. However mobile gaming has made handheld consoles less popular with many choosing to play games on there smartphones.













Monday 3 October 2016

Impact of computer games on society

Computer games have a massive impact on young people and can be bad if played excessively, around 10% of gamers have shown symptoms associated with addiction. http://mediasmarts.ca/video-games/concerns-about-video-games Gaming can lead people to isolate themselves from friends and become less social because they play games for hours. Gaming can cost quite abit of money if you want to get the best things and can also cost yourself as it could take away time when you could be doing more important things.

Image result for video game crimes
Gaming can also lead to a separation from reality with many people taking what they see in games and applying it in real life and forgetting that there is a life outside of gaming. Gamers have neglected there children to play world of warcraft and people have robbed others after playing Grand theft auto. http://crimefeed.com/2014/08/video-game-crimes/ 

There are also many benefits to gaming, it helps people with dyslexia as it is a good way for them too concentrate and is also shown to improve players eyesight. Gaming helps older people by keeping there brain active and it also improves your coordination and allows you to react faster due to your brain processing lots of information whilst gaming. http://mentalfloss.com/article/65008/15-surprising-benefits-playing-video-games

The army have used gaming for military training as it helps for teamwork and strategy during wars without being in actual danger and allows trainers to find there weaknesses and strengths for the trainees with people who play fast action games having greater visual performance and prediction capacity then those who don't. http://www.versiondaily.com/how-the-u-s-uses-video-games-for-military-training/


Level 3 games design
Unit 78: Digital graphics for computer games
Artistic styles

Photo realism

Photo realism is an artistic style which is used to give things a realistic style and is used in games like The Last of Us, Grand Theft Auto and Tomb Raider.



Image result for last of us


This image is from The Last of Us and shows photo realism which is used to set a realistic mood and gives the game a realistic feel and make you feel like the game is actually real 





Cell shading

Cell shading is an art style with bright colors that stand out and resembles the style of a comic book this is used in games like Ultimate Spiderman and Wind Walker XIII
Image result for ultimate spiderman game 

This is used effectively in Spiderman as it resembles the style of the comics.




Abstraction

Abstract art is pretty much the opposite to photo realism as it isn't realistic, instead using shapes and lines trying to paint an image in your head. These are used to make the games stand out. Games that use this art style are Tetris and Geometry dash, This art style makes games fun without any major detail going in them.
Image result for tetris

Exaggeration

Exaggeration is mainly used in anime games and isn't meant to be taken seriously as the art style is so exaggerated. Used in anime as there characters have big features such as eyes. Used to make games look less realistic this is used in games such as Dragon ball Z and Fifa street 3.
Image result for fifa street 3








Unit 78: Digital graphics for computer games
Computer game graphics




Pixel Art





This was mainly used on older games and can be divided into two categories isometric and non isometric. Isometric is used to give a 3d look to pixel art and is usually took at a 30 degree angle


Image result for isometric pixel art  Image result for isometric pixel art Image result for diablo 1
This is used in games like Diablo and Fallout however is not used as much now there are 3D games. Non isometric style of pixel art is any style of pixel art that isn't 3D and is used mainly on older games but is still used today in games like Super meat boy. Its also used in games like Mario.Image result for super meat boy Image result for mario pixel art


Concept Art





Concept art is used to convey ideas before the final use and can be used to develop the work and show progress also Concept art can be hand drawn or down using a computer and can be photorealistic or stylized.
Image result for concept art drawing Image result for stylised concept art Image result for photorealistic concept art


Texture Art




Texture art has three different types physical texture, visual texture and hyper texture. Physical texture is things such as metal, glass and wood that can be touched. Visual texture is a sense of texture created with the use of things like shading and color and hyper texture is a realistic simulated surface texture made by adding small distortions across the surface of an object.
Image result for physical texture Image result for visual texture art Image result for hypertexture



Background graphics




Image result for background gamesImage result for background gamesBackground graphics are what you can see in the background of your game and is used to make games look nicer and make them standout if they have a nice background
   


In-game interface

In-game interface are the things displayed on the screen such as your health and level that your on in the game, In game interface is also how much ammo you have left on shooting games like Call of Duty and is very important as it provides information that helps while you play.
Image result for witcher 3 health bar Image result for call of duty black ops 3 gameplay Image result for fifa 16 gameplay




Image result for far cry 4 poster
Print media art



Print media art is used to make the game look better and make people want to buy it making it look attractive. These are things such as the game packaging, box cover, manual, label and posters. These help sell copies of the games.








  



























Raster Images


Raster images are all pixelated being composed of pixels using many different colors which when put together form an image. When you enlarge a Raster image it loses a lot of quality as it has a much lower resolution to Vector images with most images on computer being Raster images. Raster images are very difficult to modify without losing some of the image quality. Raster files are usually larger then Vector. Raster images are also known as bitmap.
 
Image result for raster graphics Image result for raster graphics Image result for raster graphics



Vector Images

Vector images are non pixelated and made up of individual scalable objects made from mathematical equations making these images render at the highest quality possible compared to the lower quality on Raster images. You can enlarge these images and they wont lose any quality. Vector images unlike Raster images they are not restricted to a rectangular shape however they are very unsuitable for producing photo realism.
 

Image result for vector graphics   Image result for vector graphics Image result for vector graphics
Image result for raster graphics